These missions also increase your trade rank and therefore give more and more cash over time, just for flying around! This gives you the opportunity to use a fast ship for racing missions, which give you (depending on your trade rank) a decent amount of money just for flying the guy from station to station. If possible, you should do the weapon trading with a remote-controlled ship. ![]() How is you rank with the various Races? are you allowed to buy the most powerful weapons? If not, you might donate some of your income to the race of the most profitable sectors, so you have more opportunities for the weapon trading. Make sure to put them high above the ecliptic (about 15-20 km), so they dont get shot. Originally posted by Siddha:and doing some weapons trading myselfĪre you doing the weapon trading only in Argon space? Or did you already uncover the whole universe and doing this everywhere? If not, ti should be your next greater objective to reveal the whole map and put at least one advanced sat in each sector. I hope Reunion will give me the means to fight them I tried using PSGs but they did too much collateral damage. They were too fast for any ship or ordnance I could find in the game. The Khaak spoiled X2 for me because they were an enemy which I was not given the proper means to fight. So I had to stand off and use wasp missiles which worked but was very tedious. I used an Osprey in X2 because I found the dogfighting was awful especially against Khaak, which moved much faster than any fighter or any ordnance I could find - which made them impossible to hit except accidentally. I want a ship that has good shielding and can mount weapons that can deal effectively with the enemies I will encounter. The reason I say comfortably is because I play these games primarily as empire and economy sims - not as arcade space dogfighting games. Have you played the Reunion main storyline plots?Īnd if so what class of personal ship would you recommend as suitable to complete it comfortably? Tried all the EQ docks I know of.įor now I quickly realised they were a waste and loaded an earlier save. Then there is the whole question of self-sufficient stations and commercial agents etc - which I have not looked at yet.Ī question - I bought some Laser Towers thinking they were weapons I could sell, but I could not find anywhere to sell then. My operating budget is only 8mil at the moment and a load of weapons uses all of that up, so I will wait until I have more cash to make a UT Eventually I will make one of them a UT and see how that goes.įor now I am using MORTs to sell ore and silicon and doing some weapons trading myself I assigned three of my sector traders to stations so I can track them individually and see if they are worth it. Thanks for those tips Gim - you know the game well :) If you want, you can also try to mine Nividium. Use commercial agents rather than MORT, and like UT's, make sure they have good ships (avoid video enhancement googles in those ships). Vice versa, build soyeries and buy cheap beans and energy from the paranids. You also need to cash on the station, because the traders use the money of their homebase (or your personal cash, if they are not assigned to a station).įor the beans it is best to build a Soyfarm L (or a complex of then) and sell the beans to empty soyeries. Personally I assign them to my headquarters, but andy cheap station for 300 K Credits will do the job. Needless to say it should be a distinct station so you don't get confused with what the station earned and what comes from the traders. To track their income, just assign them to a homebase, which an be any of your stations. Certainly it and the Demeter have enough shielding for you to intervene when they are being attacked in pirate space (UT's have the annoying trait to not use their installed jumpdraive in pirate space) or to jump out by themselves in allied sectors. ![]() The Caiman SF II I meantioned above has enough firepower to wreck most ships that are faster and outruns most heavily armed ones. This comes at the price of high investment costs first, so you need to have a formidable budget, but in the long run it is worth it. I cannot stress enough to get decent ships first, and then equip them with all upgrades and extensions. If you have slow ships with only the bare minimum if equipment (25 MJ shield and poor weapons) in combination with not fully maxed out cargo space you have high loss rates and poor income. Yeah the important thing for universe traders are that they have decent ships.
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